Big Child

We are a creative studio specialized in the development of lines of miniatures and figures for board games. We manage projects from the initial concept art to the final stages of production.

If there is something that defines us at Big Child Creatives, it is the attention and care for every detail. The quality of our work is what sets us apart, and that is why we decided years ago to develop our own high-quality resin reproduction system.

Our history through the years

Hello world!

Big Child Creatives was founded in 2012 in Madrid (Spain) when the original members of the team: José Manuel Palomares, Ivan Santurio, Hugo Gómez Briones, and Ruben Martinez decided to join forces after working for some of the most important companies in the entertainment industry and winning some of the most important international awards.

At Big Child Creatives we firmly believe in a work philosophy with a strong commitment to quality, and in creating synergies with our customers, suppliers and collaborators.

This approach has inspired us to create our own resin production system, a process developed after 4 years of research and testing, which allows us to work with a very high level of detail in the figures without compromising delivery times or depending on external suppliers. Our resin is made of an odorless, light, and non-toxic material.

At Big Child Creatives we specialized in the creation and management of complete projects, being able to contribute with its expertise and know-how in each phase of its development, thanks to the extensive experience of the team.

Meet the
management team

Our management team puts at the service of the project their extensive experience in international prestigious companies in the entertainment field.

José Palomares

Director & Co-Founder

Hugo Gómez Briones

Head of 3D Modeling & Co-Founder

Ruben Martinez

Head of Paint & Co-Founder

Pedro Núñez

Head of Art

Nuria Sevillano

Project Manager

Andrea Villa

Senior Graphic Designer


In our studio, where coffee and snacks are never lacking, we have areas specially prepared for the different phases of the projects. Illustrators, sculptors, and painters can interact directly with the production team.

We like multidisciplinary, multicultural, and creative teams, where each one brings different points of view and techniques to the project.